Thursday, March 22, 2007

NINTENDO_Wii





The Wii
New console releases from Microsoft, Sony, and Nintendo will determine the future of video games for the next half decade. Microsoft launched the Xbox 360 late in 2005 to get a head start on the competition--Sony and Nintendo will launch their new consoles this year. The Xbox 360 sports excellent hardware and a robust Xbox Live online platform, plus Microsoft has pockets deeper than the Mariana Trench. The PlayStation 3 will be just as powerful, with advanced Nvidia graphics, a custom-designed IBM Cell processor, and new Blu-ray drive technology. And Nintendo will have a new controller that bares a striking resemblance to a television remote control.
The Revolution is now the Wii.
If there's one console manufacturer that marches to the beat of a different drummer, it has to be Nintendo. The originator of the modern console-gaming era has been a traditional player in every single console generation, first with the Nintendo Entertainment System, then with the Super NES, then with the Nintendo 64, and now with the Nintendo GameCube. But Nintendo promises that its next console system, the Wii, will be a major departure from the current console CPU and graphics-hardware arms race.

Instead of putting together an expensive box with impressive hardware specifications like the Xbox 360 or PlayStation 3, Nintendo decided to set its Wii system apart by offering innovative gameplay with a new motion-sensitive controller. The Wii's gyroscope controller will take users away from the gamepad interface and make game control more intuitive. For instance, we're used to pressing buttons in a certain sequence to cast a line in a fishing game, but on the Wii, expect to pull the controller back and then whip it forward in a real casting motion to get that line out. It's this kind of gameplay that will make the Wii completely different from the Xbox 360 and the PlayStation 3.
We shouldn't be surprised by Nintendo's move. This is the same company that rolled the dice on the Game Boy and the Nintendo DS. Nintendo may have missed the mark with the Virtual Boy, but you can't produce huge winners without taking some risk.
Nintendo has been fairly secretive about its new console after announcing it at E3 last year. We know it has an IBM processor and an ATI graphics chip. It's rumored to be two to three times as powerful as the GameCube, but we may never discover the final hardware specifications because Nintendo believes that comparisons should be based on the quality of the games, not on numbers in a specification list.
Nintendo is wise to leave its spec sheet at home, as the forthcoming Wii will likely not be able to compete with the PlayStation 3 or the Xbox 360 in terms of pure silicon brawn. The PS3 and Xbox 360 have specification sheets a mile long, littered with numbers and lots of technical jargon, some of great import and others of little consequence.
The Wii has a simple-looking backside.
A top panel opens to reveal memory and GameCube ports.
Nintendo's hardware won't let it run with the big boys when it comes to powering high-resolution displays like HDTVs. While the Xbox 360 renders graphics at 1280x720 (or 720p), and Sony claims that the PlayStation 3 will render at 1920x1080 (or 1080p), the Wii will output at 853x480 (or 480p). The good news--you won't need a brand-new HDTV to take full advantage of the Wii.
The Wii will have a Wii Channel menu system that will offer a selection of information and communication applications designed to make the console a daily visit for everyone in the house. Nintendo demonstrated a forecast channel that will report local weather forecast information updated over the Internet and a news channel that will display the latest news information. Built-in applications include the photo channel, which will let Wii owners view and edit photos stored on an SD memory card, and the Wii message board, which will let people leave messages for each other on the Wii system. You can send messages to other Wii owners via the free WiiConnect24 service. For an undisclosed number of Wii currency points, you can purchase an Opera Web browser that will let you use the Wii to browse the Web from the Internet channel.
On the gaming side, the Mii Channel will let users customize their own personal avatars that they can use to insert themselves into Mii-enabled games such as Wii Sports. Users will be able to store their Mii avatars in the Wii controller for easy transport to another console. Nintendo will also give Wii owners access to more than 20 years of games by making Nintendo Entertainment System, Super NES, and Nintendo 64 games available for purchase online via the Virtual Console. Once a game is downloaded it will appear in the Wii Channel menu as a launch selection. At the 2006 Game Developers Conference, Nintendo announced backward compatibility for the Sega Genesis and Hudson's TurboGrafx-16. The Wii will also be able to play GameCube games, and Nintendo will release a Wii edition of The Legend of Zelda: Twilight Princess with special controller support.
The Controller
Even though Nintendo bowed out of the hardware arms race, it's making up for the horsepower shortfall with ingenuity. At the 2005 Tokyo Game Show, Nintendo president Satoru Iwata unveiled the radically new controller design for the upcoming Wii console. The new wireless controller looks quite simple in an age when most controllers, including those found for the Nintendo GameCube, have multiple analog sticks, a D pad, and eight buttons or more.

Satoru Iwata introducing the new controller at TGS 2005.
Watch It »
At the 2006 Game Developers Conference, Satoru Iwata explained why Nintendo chose to design the new controller the way it did. The controller had to meet four major requirements for Nintendo: It had to have wireless connectivity, approachability, and sophistication, and it had to be revolutionary. By approachability and sophistication, Iwata meant that the controller had to be easy for nongamers to use, yet provide enough complexity for veteran gamers.
The new controller and console are an "investment in actual market disruption," according to Iwata. The company has demonstrated its ability to create new markets and change old ones with its handheld console, the Nintendo DS. Nintendo brought forth nontraditional games like Nintendogs and Brain Training. Combined, both games have been immensely popular, selling in excess of 10 million units.
To nongamers, modern game controllers seem overly complex and pose quite a hurdle to playing a game. Nintendo's motion-sensing controller should make movement in games more natural--waving your arms around is about as intuitive as it gets. Nintendo believes that the simplicity of the interface will be the key to bringing in the mainstream crowd that didn't grow up cradling an SNES or PlayStation gamepad.
The simple mechanics will appeal to a broader audience.
The top half of the Wii controller features a directional pad and a single, oversized A button. If you hold the controller like a remote, your thumb will have immediate access to the D pad and the A button. The underside of the controller has a B button that functions like a trigger button. The controller features select, home, and start buttons lined up horizontally halfway down the controller, and the bottom half of the controller has two buttons stacked vertically. We've seen some controllers that have the buttons labeled as A and B, but other controllers have them labeled as 1 and 2. In any case, if you hold the controller sideways, you'll have two horizontal buttons for classic Nintendo gaming.
The bottom of the controller has an attachment port for peripherals, should a game require more buttons or a specialized controller. The Wii controller will have an analog-stick attachment that plugs into the controller. We can expect to see a variety of extension devices, but the number will have to remain low, or they will have to be packaged with games, because add-ons typically have low user-acceptance rates.
Finally! A remote control for left-handers.
A variety of potential game-usage scenarios were shown at TGS. One involves a fishing game, but instead of pushing a button or moving an analog stick, with the new Wii controller you could cast a line by flicking your wrist. The Legend of Zelda: Twilight Princess will have the first implementation of real-world Wii fishing, complete with casting and reeling. Basic games, such as air hockey, can get a boost from the new controller design as well. The built-in sensor can detect depth as well as lateral movement, which lets you push the puck from side to side and into and away from the screen in one natural movement.
At E3 2006, Nintendo revealed that the controller will have built-in speaker and vibration effects to make games even more immersive. If you use the controller to fire an arrow in Zelda, the controller will make a drawing sound as you pull back on the bow to launch a shot, and the controller will shake on impact if you thrust your controller forward to bash an enemy with your shield.
The Wii version of the classic controller.
The connection port on the bottom of the controller could act as the point of contact for numerous types of devices that would provide for extra functionality. Fans have flooded the Internet with homemade attachments, like gun-shaped controller sleeves and other imaginary designs, that could work with the Wii controller. The potential certainly exists for a whole host of attachments or completely new controllers designed specifically for game genres, like a six-button peripheral for fighting games. Nintendo will offer a "classic" gamepad controller for the Wii for use with older Virtual Console games that require a more traditional gamepad controller.
Wii Games
Nintendo announced that all first-party titles will be available for $50 or less. The company did not comment on how much third-party publishers will charge for their games, but we imagine that third-party pricing will match Nintendo's. We've put together a list of Wii launch titles from both first- and third-party publishers--these are games that will be available at or around launch on November 19. The second text list represents the games that will launch by March of next year.
Nintendo and its various third-party development houses have many more games in development. You can find a full list of Wii games here.
Blazing Angels: Squadrons of WWII
Release Date: Nov 19, 2006 Squadrons of WWII is an arcade-like WWII flight game from Ubisoft.
Genre: WWII Flight Sim Not Yet In Stores
Call of Duty 3
Release Date: Nov 19, 2006 Call of Duty 3 continues the series of World War II shooters, this time focusing on the battle for the liberation of Paris - known as the Normandy Breakout.
Genre: Historic First-Person Shooter Not Yet In Stores
Elebits
Release Date: Nov 19, 2006 Elebits thrusts players into a game of hide and go seek as they try to track down a group of mysterious creatures.
Genre: 3D Platformer Not Yet In Stores
Excite Truck
Release Date: Nov 19, 2006 Excite Truck is a new franchise from Nintendo, featuring tilting control of your truck.
Genre: Racing Not Yet In Stores
Far Cry Vengeance
Release Date: Nov 19, 2006 Far Cry blasts its way onto the Wii. It will make use of the controller's motion sensing capabilities.
Genre: Modern First-Person Shooter Not Yet In Stores
GT Pro Series
Release Date: Nov 19, 2006 GT Pro Series features more than 80 licensed cars, tons of tuning options and fluid drift-style controls and physics.
Genre: GT / Street Racing Not Yet In Stores
The Legend of Zelda: Twilight Princess
Release Date: Nov 19, 2006 Nintendo is publishing a new Zelda game in which Link sports his older look from the Nintendo 64 days. The Wii version of The Legend of Zelda: Twilight Princess makes use of the Wii remote controls.
Genre: Fantasy Action Adventure Not Yet In Stores
Madden NFL 07
Release Date: Nov 19, 2006 Madden makes its way to the Nintendo Wii, and the Wii controller's motion-sensitive capabilities are used for passing, kicking, juking, stiff arms, and more.
Genre: Football Sim Not Yet In Stores
Monster 4X4: World Circuit
Release Date: Nov 19, 2006 Monster 4x4 World Circuit lets players control powerful trucks and go head-to-head in off-road competitions all over the world.
Genre: Rally / Offroad Racing Not Yet In Stores
Need for Speed Carbon
Release Date: Nov 19, 2006 In NFS Carbon you aim to take over the city by winning races and defeating other racing crews. The game will likely make use of Wii's motion sensing controller for steering.
Genre: GT / Street Racing Not Yet In Stores
Open Season
Release Date: Nov 19, 2006 Open Season is based on the Sony Pictures Animation's CG animated film of the same name, where a rowdy brood of forest animals turn the tables on a bunch of unsuspecting hunters.
Genre: 3D Platformer Not Yet In Stores
Rayman Raving Rabbids
Release Date: Nov 19, 2006 Rayman returns for a fourth installment.
Genre: 3D Platformer Not Yet In Stores
Red Steel
Release Date: Nov 19, 2006 Red Steel is a first-person action game set in modern-day Japan, from the makers of Prince of Persia and Far Cry.
Genre: Action Not Yet In Stores
Tom Clancy's Splinter Cell Double Agent
Release Date: Nov 19, 2006 The Splinter Cell stealth action series returns for a fourth go-around in Tom Clancy's Splinter Cell Double Agent.
Genre: Modern Action Adventure Not Yet In Stores
Tony Hawk's Downhill Jam
Release Date: Nov 19, 2006 Tony Hawk's Downhill Jam marks the introduction of Tony Hawk on the Wii.
Genre: Skating Not Yet In Stores
Trauma Center: Second Opinion
Release Date: Nov 19, 2006 Trauma Center returns for more surgical fun, this time on the Nintendo Wii.
Genre: Simulation Not Yet In Stores
Wii Sports
Release Date: Nov 19, 2006 Wii Sports includes Baseball, Tennis, Bowling, Boxing and Golf games for the Nintendo Wii.

Wednesday, January 17, 2007

Rapit de EXTRATERESTRII !!!

Desi fiecare de pe-aici a ucis sute de E.T. (virtuali) sunt curios cati dintre voi cred in extraterestri care exista si au vizitat Pamantul. Deci ce zicati conspiratie guvernamentala, isterie in masa sau doar zvonuri nefondate?s-aud pareri puncte de vedere ideii etc. Personal cred ca exista extraterestrii dar desi cred in situatii cum sunt cele de la Roswell sau un incident dintr-o localitate din Canada(imi scapa denumirea acum) unde multi martori spun ca ceva ciudat ca un fel de nava s-a prabusit(sau aterizat )in ocean, sunt destul de sceptic in ceea ce priveste cazurile de rapiri extraterestre in care "Ghita" e luat de lumina si intepat, maltratat,scarpinat s.a.m.d de parca unele fiinte extraterestre care pot vizita alte sisteme solare n-au altceva mai bun de facut. P.S.:alt caz foarte interesant a avut loc in cerul de peste Phoenix, SUA acum cativa ani, cand mai multe puncte luminoase se miscau in unison PERFECT.Au fost vazute de f. f. f. multi oameni si filmate din vreo 3 unghiuri diferite dar ca de obicei autoritatile nu au facut nici o ancheta(doar au ras de cele cateva mii de oameni care le-au raportat) The truth is out there.(or not?) _________________

Friday, April 07, 2006

La ce mi-a folosit blog-ul


Mie mi-a folosit numai pentru practica ca sa iau note .

Thursday, April 06, 2006

Just Friends




Prima data am intrat pe Google si am cautat 3 poze:una cu Bush alta cu Binladen si una cu masina din imaginea de mai jos.Dupa care am intrat in Photoshop si am adaugat cele 3 imagini si din fiecare am decupat cate un fragment si le-am lipit pe toate 3 si am format o singura poza,care se observa mai jos.

Tuesday, April 04, 2006

SUC de portocale

Descriere
Portocala este unul dintre cele mai bune cadouri ale naturii. Este cel mai raspandit fruct dintre citrice. Este un fruct hranitor si delicios. Exista mai multe tipuri de portocale. Ele cresc intr-un pom mereu verde, cu frunze de un verde inchis si flori parfumate.

Valoare nutritiva
Portocala este o sursa bogata in vitamine cum ar fi vitamina A, B, C, in calciu si de aceea este un fruct foarte bun pentru sanatate. Fata de alte fructe, portocala este un fruct superior in ceea ce priveste cantitatea de calciu. De asemenea aceasta contine sodiu, potasiu, magneziu, cupru, sulf si clor.
Valorile pentru 100 g de fruct:
Apa 87.6%
Proteine 0.7%
Grasimi 0.2%
Minerale 0.3%
Fibre 0.3%
Carbohidrati 10.9%
Calciu 26 mg
Fosfor 20 mg
Fier 0.3 mg
Vitamina C 30 mg

Beneficiile naturale si proprietatile curative

Portocala este un aliment care se digera repede la fel ca si amidonul. Zaharul continut de portocale este imediat absorbit in sange. Produce caldura si energie in corp imediat dupa ce a fost mancata.
Utilizarea regulata a portocalelor previne raceala obisnuita si tendintele de a sangera. Cel care mananca portocale in mod regulat este sanatos si puternic. Portocala contribuie la longevitate. Sucul de portocale, fata de celelalte sucuri, este mult mai potrivit pentru toate varstele si exista avantajul ca poate fi dat in tratarea tuturor bolilor.

Febra

Portocala este un aliment excelent in toate tipurile de febra cand puterea digestiva a corpului este serios impiedicata. Pacientul cu febra sufera de otravirea sangelui si de lipsa salivei de pe limba si deseori distruge setea de apa precum si dorinta de a manca. Mirosul agreabil al sucului de portocale ajuta mult la trecerea acestui obstacol. Sucul de portocale este cel mai ideal lichid in febrele cum ar fi tifoida, tuberculoza si pojar. El da energie, creste fluxul de urina si mareste rezistenta corpului impotriva infectiilor, ajutand la revenirea mai rapida a pacientului.

Indigestie

Portocala este un aliment eficient in remediul indigestiei cronice. Ofera liniste organelor digestive si suplimenteaza nutritia intr-o forma de asimilare mult mai usoara. De asemenea stimuleaza fluxul sucurilor digestive prin imbunatatirea digestiei si cresterea apetitului. Creaza o stare potrivita fata de dezvoltarea bacteriilor in intestine.

Constipatie
Portocala este benefica in tratarea constipatiei. Daca mananci una sau doua portocale inainte de culcare si mai mananci din nou si dimineata este o cale excelenta de a stimula actiunea intestinelor. Influenta stimulatoare generala a sucului de portocale exercita o activitate peristalica si ajuta la prevenirea acumularii de reziduri in colon, care duc la putrefactie si auto-intoxicare.
Boli ale oaselor si dintilor

Acest fruct, fiind o excelenta sursa de calciu si vitamina C, este recomandat in bolile oaselor si a dintilor. Deobicei bolile din structura dintilor rezulta din cauza lipsei de vitamina C si calciu si acest lucru poate fi rezolvat daca se mananca o cantitate suficienta de portocale.

Boli ale copiilor

Sucul de portocale este considerat a fi un aliment excelent pentru copii care nu sunt hraniti cu lapte. Acesta previne scorbutul si rahitismul si ajuta la crestere. Acest suc mai poate fi dat, avand rezultate bune, si bebelusilor cu o varsta mai mare a caror dezvoltare normala este insatisfacatoare.

Boli ale inimii

Sucul de portocale, indulcit cu miere, este foarte bun pentru bolile de inima. De exemplu se foloseste in caz de infarct, perioada in care se recomanda numai consumarea de lichid. Consumarea de suc de portocale indulcit cu miere este un mod sigur de a furniza energie.

Expectoratie grea

Consumul de suc de portocale amestecat cu un varf de sare si o lingura de miere este un remediu eficient in cazul tuberculozei, astmului, raceala obisnuita, bronsite si alte stari de tuse asociate cu expectorare dificila. Datorita actiunii sale saline din plamani, expectorarea se va face mai usor, iar protectia impotriva unei reinfectari va fi mai mare.

Acnee

Coaja de portocala este buna in tratarea acneei si a cosurilor. Coaja zdrobita bine pe o piatra ar trebui aplicata pe zonele afectate.

Utilizari

Portocala este folosita intr-o varietate de utilizari. De obicei este servita ca desert. Se folosesc cantitati maari de portocale ca sa se produca suc natural de portocale, care este conservat. Portocalele mai sunt folosite in producerea de gem si marmelada. Esenta din coaja este folosita in industria parfumeriei

Monday, April 03, 2006

Curriculum Vitae

Curriculum Vitae
Nume:
Bere Catalin
Data naşterii:
25 ianuarie1988,Oradea
Adresa:
Sanmartin,bl.Q2 ap 3
Telefon:
03453453256
Stare civilă:
Necasatorit
Educaţie:
2003Colegiul tehnic "Constantin Brancusi "
Specializarea;
Electrotehnica si automatizari,operator tehnician tehnici de calcul.
Competenţa lingvistică:
Română – maternăEngleză – foarte bine (vorbire, scriere)Franceza nivel de conversatie
Cunoştinţe calculatoare:
Word, Excel, PowerPoint ,depanare Pc
Interese:
Sport (ski, înot), arhitectură, artă fotografică
Permis de conducere:
categoria B

Bancnota rupta

S-a intamplat demult,demult pe cand aveam doar 5 ani.Eram la bunici,la tara.
Si am primit cadou de la bunicul o bancnota veche care era valoroasa,era o bancnota straina.
Toata ziua bancnota era la mine in buzunar si eram madru ca aveam o bancnota straina
pe care o aratam tuturor .dar intr-o buna zi m-am dus la padure cu bunicul sa strangem lemne pentru foc. Aveam un catel pe nume Bobby cu care ma jucam toata ziua.
Si cum ma aplecat dupa lemne,bancnota mi-a cazut din buzunar.
Pe moment nu am sesizat,pt ca eram concentrat la stransul lemnelor.
Nu peste mult timp l-am vazut pe Bobby cu bancnota in gura pe care o sfasaia cu mare pofta.
Se juca el cu ea de nu avea nici o treaba,pana am ramas fara ea.Toata ziua am fost suparat cat despre caine l-am pedepsit.L-am tinut la respect,i-am dat sa manance numai laturi.
Si acum inca mi-e dor de bancnota mea.

Thursday, March 30, 2006

Indiferentza!!!!!

Ma uit in jurul meu si vad numai tristete. Niciodata nu mi-am dat seama, cat de repede se scurge timpul... cat de grabita este lumea din jurul meu... cum fiecare trecem atat de nepasatori unul pe langa celalalt... Atatea mii de chipuri si totusi nimeni nu-si ofera nici un zambet, toti privesc si trec mai departe... Vad numai suflete pustii, bantuite de regrete, supuse in fiecare zi aceluiasi program, un program banal, cotidian care ii impiedica sa faca ceea ce vor! Pe fetele oamenilor se citeste zambetul amar al suferintei, se vede ca putini sunt aceia care duc o viata pe care si-au dorit-o si asta de ce? Pentru ca viata se presupune a fi un rol pe care noi oamenii, actorii il jucam in fiecare zi, pe pamant, pe scena noastra personala? ...Privesc si tac, tac si privesc... si realizez ca totul in jurul meu... e doar praf si pulbere, suntem dezamagiti de tot ce vedem... nimic nu e asa cum credem... ne-am faurit singuri o lume care nici pe departe nu reflecta realitatea, simuleaza fara succes o parte neagra a unei vieti ratate sau poate cu un dram de noroc a unei vieti ce va incerca sa isi depaseasca conditia, dar din neputinta, fiind impinsa doar de o slaba vointa, sprijinul moral lipsind adesea, intr-un final va esua... Suntem cu totii insensibili fata de noi, fata de cei ce ne inconjoara, fata de de intreg Universul... Starea ce ne caracterizeaza indeajuns de bine este INDIFERENTA! Nimic si nimeni se pare ca nu o poate invinge si asta de ce? Oare nu ne straduim noi indeajuns sau chiar ne place aceasta stare? Ne linisteste, ne scuteste uneori de crude suferinte, dar cateodata totusi are si puterea de a ne priva de acele placeri ale vietii, insignifiante la prima vedere, dar in interiorul lor si al nostru ele jucand un rol mult mai important decat am putea crede vreodata! De ce floarea infloreste? De ce soarele rasare si apune in fiecare zi, de ce ne-am nascut, din ce ne-am nascut si pentru ce ne-am nascut? Printre toate acestea se regaseste un element comun, si anume sentimentul acela din care am luat fiinta, care ne face viata mai frumoasa si pe care, la randul nostru trebuie sa-l "savuram"... Ne-am nascut din iubire, din rodul unei frumoase povesti de dragoste, pentru ca apoi, la randul nostru sa oferim aceeasi dragoste cu care care am fost binecunvantati! O viata presupune dragoste, dragostea presupune captarea omului in jocul ei mitic. Omul este fiinta rezultata din dragostea Atotputernicului pentru viata! Iar noi, cei de rand am fost inzestrati cu acest sentiment unic din belsug... Atunci stau si ma intreb... De ce INDIFERENTA? ...